It’s a simple, no-nonsense story, but it’s told with such fervour that Infinite Warfare is elevated far beyond its recent predecessors. Your mission is to buy Earth time to rebuild its fleet before you take the fight directly to Kotch and his SDF goons. You play as Nick Reyes, a Tom Cruise-alike who has been thrust into the unenviable position of inheriting a capital ship, the Retribution, and its hundreds of crew. The rest of the cast fares far better, though. It reminded me of Halo 2’s introductory assault by the Covenant, but despite Kotch’s overwhelming cruelty his character feels underworked, and rather than give him any real motivations, Infinity Ward leaves Kotch as a bad dude who does bad things because… reasons. He makes this clear in the game’s opening hours, wherein Earth suffers a devastating attack.
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The group you fight throughout Infinite Warfare’s campaign is the Settlement Defense Front, Martian rebels led by Kit Harrington’s Admiral Kotch-a ruthless ideologue and ultimate bad guy who’s hell bent on destroying Earth. It focuses on a single band of soldiers, the pressures of leadership, and whether the success of a mission is more important than the lives of the men carrying it out. You might be fighting against mechanised infantry and skating across the frozen surface of Europa, but developer Infinity Ward delivers the most intelligently scripted Call of Duty game since Modern Warfare, one that avoids absurd ideas like Ghosts’ obsession with VR and strips things back. It’s the writing that really seals the deal despite its huge leap into the intergalactic future, Infinite Warfare retains a relatable sense of humanity that grounds its hyper-intense action. For years now, multiplayer has always been the main draw in Call of Duty, but here that’s different, with the seven-hour campaign taking centre stage. This large shift in focus is the most surprising thing about Infinite Warfare. It’s just a shame that its multiplayer, while robust, is substantially lacking where rivals like Battlefield 1 have excelled.
INFINITE WARFARE GAME MODES LIST SERIES
While it’s clear that its ideas are still relatively thin on the ground, Infinite Warfare is by far the best campaign the series has seen in years. This is a campaign that not so much shrugs but violently shakes off the lacklustre Ghosts moniker-Infinity Ward’s previous entry in the franchise-which many people (myself included) interpreted as a sign that the developer was out of ideas. It makes for a far fresher game, at least in single-player.
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Rather than fight through the cities of Earth, Infinite Warfare sends you to the far reaches of the Solar System to battle above planets instead of ultranationalist radicals, you fend off a Martian insurgency, hell-bent on taking your home world for its own. This is a game rife with spaceships, warp drives, and laser weapons, which feel more in line with Star Trek and Battlestar Galactica than Call of Duty. With Infinite Warfare that skirting flirtation goes out the window completely. Links: Amazon (UK) | Amazon (US) | Official websiteSince the release of Modern Warfare back in 2007, the Call of Duty series has increasingly flirted with futuristic combat-each new iteration has brought us a little closer towards full-blown sci-fi, adding advanced weaponry, introducing jetpacks, and making wall-running a method of traversal through its many war-torn environments. Price: Standard Edition: £44, $60 / Legacy Edition (with Modern Warfare Remastered): £61, £80 Platform: PC, PS4, Xbox One (PS4 reviewed)